Platforms
OTT app development, platform by platform
What each streaming platform demands, how we build for it, and how long it takes to ship.
- Android streaming app developmentAndroid streaming app development explained — the target API deadline you are already inside, what DRM does to your minimum version, and how Play review works.
- Android Auto app developmentAndroid Auto app development explained: why Automotive OS is a different platform, which of the two plays video, and where the Play Store actually exists.
- Android TV app developmentAndroid TV app development explained — the toolkit Google deprecated, the launcher and D-pad rules that decide acceptance, and why your phone app will fail.
- Apple TV app developmentApple TV app development explained: why downloads do not work the way they do on iPhone, the resource system Apple just deprecated, and what tvOS reuses.
- CarPlay app developmentCarPlay app development explained: it is an audio platform, the entitlement blocks the build until Apple approves, and one app gets exactly one category.
- Fire TV app developmentFire TV app development explained: what an Android TV build has to replace, which Android version your viewers really run, and who takes the payment.
- iOS streaming app developmentiOS streaming app development explained: who can actually get FairPlay credentials, what Apple takes from your subscriptions, and the rule everyone still cites.
- LG webOS app developmentLG webOS app development explained: the Chromium version your oldest TVs run, why webOS is an HLS platform, and the DRM you cannot test on an emulator.
- PlayStation app developmentPlayStation app development explained: WebMAF HTML apps, the memory and codec limits that bite, and a partner gate you cannot self-serve past.
- Roku app developmentRoku app development explained: the certification stopwatch, why billing has to happen on the device, and the one platform your code leaves behind.
- Samsung Tizen app developmentSamsung Tizen app development explained — which Tizen version your viewers actually run, what AVPlay and DRM demand, and how certification really works.
- Titan OS app developmentTitan OS app development explained: apps ship as hosted HTML5 by URL, the media limits that actually bite, and a 2-4 week intake and QA process.
- Vega OS app developmentVega OS app development explained: Amazon's Linux platform, why your Fire TV build will not run on it, and what React Native 0.72 means for your team.
- VIDAA app developmentVIDAA app development explained: why the first obstacle is a partnership rather than a build, what the platform runs, and when Hisense is worth the effort.
- Web player developmentStreaming web app development explained: why you should not write your own player, what browser DRM really demands, and where the web fits in a rollout.
- Xbox app developmentXbox app development explained: the one DRM the console accepts, which codecs reach 4K, and why the tooling advice points at a 2017 IDE.